According to TechInsight360, Metaverse industry in Japan is expected to grow by 41.1% on an annual basis to reach US$13,343.2 million in 2023. The Metaverse industry is expected to grow steadily over...
According to TechInsight360, Metaverse industry in Japan is expected to grow by 41.1% on an annual basis to reach US$13,343.2 million in 2023. The Metaverse industry is expected to grow steadily over the forecast period, recording a CAGR of 36.5% during 2023-2030. The Metaverse Spend Value in the country will increase from US$9,456.7 million in 2022 to reach US$57,397.5 million by 2030. The metaverse ecosystem is growing in Japan and has caught the attention of both private and public entities over the last few quarters. Amid the growing interest in the space, firms have started developing innovative metaverse tools. For instance, Toppan Inc., a major printing firm in Japan, has developed a virtual showroom in the metaverse, which allows people to see various colors and details of materials used in homes and cars. Bascule Inc., a Japanese digital advertising firm, also entered into the metaverse and is offering a VR headset tour around the International Space Station that is created in the metaverse. With the growing metaverse landscape in Japan, global players are also expected to launch their metaverse platform in the country from the short to medium-term perspective. During the annual tech show held in October 2022, Meta demonstrated its Horizon Workrooms metaverse service, the platform which enables participants to hold business meetings in the virtual world. Along with private firms, government entities have also shown their interest in the space. The investment from the government is expected to support the growth of the industry from the short to medium-term perspective. Government investment in digital technology is expected to drive metaverse innovation in Japan After being a laggard for several years in the space of digital technology, Japan has finally started to push towards the adoption of emerging technology such as non-fungible tokens and metaverse. • In October 2022, Fumio Kishida, the Japanese Prime Minister announced that the national government will promote efforts to expand the use of Web3 services, including NFTs and metaverse. In addition to investment in the sector, the government is also planning to support companies that embrace the digital future through tax incentives. These initiatives from the national government are expected to drive more innovation in the space, thereby supporting the growth of the sector from the short to medium-term perspective. Japanese city implements a metaverse-schooling service to combat growing absenteeism With the education sector facing a growing problem of absenteeism, a city in Japan has turned to the metaverse to boost student attendance, especially among those who live far away from the school. For instance, • In October 2022, a Japanese city Toda announced a metaverse schooling service, thereby allowing kids to study in a virtual classroom environment. This launch is to motivate pupils, especially those living far away from the school, to make their children attend the school. However, before letting the child attend a virtual classroom, pupils are required to get permission from the respective school principals. As the country continues to invest and innovate in the space, TechInsight360 expects more such innovative use cases to emerge in the Japanese metaverse ecosystem from the short to medium-term perspective. Banking institutions are planning to offer financial services to their customers in the metaverse Consumers are seeking access to financial services from their providers through metaverse. With the growing demand for immersive experiences, traditional banking institutions are innovating with their service offerings in Japan. For instance, • In November 2022, MUFG, the largest banking institution, announced a strategic collaboration with ANA Holdings, a group of companies that are dedicated to air travel and transportation services. ANA Holdings has developed the Granwhale metaverse. Under the partnership with ANA Holdings, MUFG plans to offer Japanese consumers a bunch of financial services in the metaverse. • The metaverse banking services are expected to be launched in 2023 by the firm. The services will be offered to over 38 million customers, corresponding to the mileage members of ANA Holdings. Furthermore, SOMPO Japan Insurance, an insurance firm, is also expected to sell insurance policies to the bank’s customers. The insurance policies offered by SOMPO Japan will cover losses related to the transactions made in the metaverse. The launch of the metaverse banking services is to entice a new generation of consumers, which would be otherwise difficult to reach through traditional channels. From the short to medium-term perspective, TechInsight360 expects more players in the financial services sector to foray into the metaverse ecosystem in Japan. This report provides a comprehensive view of the size, and dynamics of the metaverse industry in Japan along with market trends covering over 100 KPIs. It details market opportunities across key sectors - retail industry, technology & telecommunications, financial services, manufacturing, travel and hospitality, media & entertainment, training & education, real estate, and health & wellness. It provides analysis in terms of business spend as well as consumer spend. • Business spend: Market estimates and forecasts to assess opportunities by business spend on metaverse by sector, application / use cases, technology, and platform. • Consumer spend: Breaks down consumer spend on metaverse by key component segments such as append on e-commerce, NFT purchase, by devices, and hardware devices to provide detailed assessment across the metaverse industry. • NFT industry segments: Provides value, volume, and average value per transaction across 7 key assets in the NFT market. This includes collectibles and art, real estate, sports, utility, gaming, fashion and luxury, and others.
This report provides a detailed data-driven analysis of metaverse industry, covering a range of segments and highlighting growth areas across verticals. With over 100 KPIs at the country level, this report provides a comprehensive understanding of metaverse market dynamics. In addition, it provides a comprehensive understanding of NFT market dynamics and future forecasts. Japan Metaverse Market Size and Future Growth Dynamics by Key Performance Indicators • Total Spend Value Trend Analysis • Business Spend Value Trend Analysis • Consumer Spend Value Trend Analysis Japan Metaverse – Business Spend by Sector Value Trend Analysis, 2021–2030 • Retail Industry • Technology & Telecommunications Industry • Financial Services Industry • Manufacturing Industry • Travel and Hospitality Industry • Media & Entertainment Industry • Training & Education Industry • Real Estate Industry • Health & Wellness Industry • Other Japan Business Spend on Metaverse by Use Case / Application, 2021–2030 • Retail (Marketing & Advertising, Commerce, Operations & Training) • Technology & Telecommunications (Marketing & Advertising, Commerce, Operations & Training) • Financial Services (Marketing & Advertising, Commerce, Operations & Training) • Manufacturing (Marketing & Advertising, Commerce, Operations & Training] • Travel and Hospitality (Marketing & Advertising, Commerce, Operations & Training) • Media & Entertainment (Marketing & Advertising, Commerce, Operations & Training) • Training & Education (Marketing & Advertising, Commerce, Operations & Training) • Real Estate (Marketing & Advertising, Commerce, Operations & Training) • Health & Wellness (Marketing & Advertising, Commerce, Operations & Training) • Other (Marketing & Advertising, Commerce, Operations & Training) Japan NFT Spend by Sector Value Trend Analysis, 2021–2030 • Retail Industry • Technology & Telecommunications Industry • Financial Services Industry • Manufacturing Industry • Travel and Hospitality Industry • Media & Entertainment Industry • Training & Education Industry • Real Estate Industry • Health & Wellness Industry • Other Industry Japan Business Spend on Metaverse by Technology • By Technology • Retail Industry • Technology & Telecommunications • Financial Services • Manufacturing Industry • Travel and Hospitality • Media & Entertainment • Training & Education • Real Estate • Health & Wellness • Other Japan Spend on Metaverse by Platform • Desktop • Mobile • Headset Japan Ecommerce Spend on Metaverse by Sector (Gross Merchandise Value), 2021–2030 • Retail Shopping • Travel and Hospitality • Online Food Service • Media & Entertainment • Health & Wellness • Technology Products & Services • Other Industries Japan NFT Market Size and Future Growth Dynamics by Key Performance Indicators • NFT –Total Sales Spend Value Trend Analysis, 2021-2030 • NFT – Total Sales Spend Volume Trend Analysis, 2021-2030 • NFT – Average Value Per Transaction Trend Analysis, 2021-2030 Japan NFT Market Size and Forecast by Key Assets, 2021-2030 • NFT Collectibles and Art Trend Analysis, 2021-2030 – Spend Value – Spend Volume – Average Value Per Transaction • NFT Real Estate Trend Analysis, 2021-2030 – Spend Value – Spend Volume – Average Value Per Transaction • NFT Sports Trend Analysis, 2021-2030 – Spend Value – Spend Volume – Average Value Per Transaction • NFT Gaming Trend Analysis, 2021-2030 – Spend Value – Spend Volume – Average Value Per Transaction • NFT Utility Trend Analysis, 2021-2030 – Spend Value – Spend Volume – Average Value Per Transaction • NFT Fashion and Luxury Trend Analysis, 2021-2030 – Spend Value Trend Analysis – Spend Volume Trend Analysis – Average Value Per Transaction • Other Assets Trend Analysis, 2021-2030 – Spend Value Trend Analysis – Spend Volume Trend Analysis – Average Value Per Transaction Japan Consumer Spend on Metaverse by Device, 2021–2030 – Desktop – Mobile – Digital Gadgets Japan Consumer Spend on Metaverse by Hardware Devices, 2021–2030 – AR (Augmented Reality) – VR (Virtual Reality) – MR (Mixed Reality)
• In-depth Understanding of Metaverse Market Dynamics: Understand market opportunities and key trends along with forecast (2021-2030). Understand market dynamics through essential KPIs such as business and consumer spend. • Vertical Insights and Use Cases: Get market dynamics through business spend by sector across the retail industry, technology & telecommunications, financial services, manufacturing, travel and hospitality, media & entertainment, training & education, real estate, and health & wellness. • Develop Market-Specific Strategies: Identify growth segments and target specific opportunities to formulate a strategy; assess market-specific key trends, drivers, and risks in the metaverse and NFT market to help stakeholders build profitable strategies. • Get Insights into NFT Market Size and Forecast by Key Assets: Collectibles and art, real estate, gaming, sports, utility, fashion & others. • Consumer Spend on Metaverse: Get a market evaluation based on in-depth information obtained from metaverse spend on e-commerce, NFT purchase, and device & hardware devices.
1. About this Report 1.1. Summary 1.2. Methodology 1.3. Metaverse Definitions 1.4. Disclaimer 2. Japan Metaverse Market Size and Future Growth Dynamics by Key Performance Indicators 2.1. Japan Metaverse – Total Spend Value Trend Analysis, 2021 – 2030 2.2. Japan Metaverse – Business Spend Value Trend Analysis, 2021 – 2030 2.3. Japan Metaverse – Consumer Spend Value Trend Analysis, 2021 – 2030 3. Japan Metaverse – Business Spend by Sector Value Trend Analysis, 2021 – 2030 3.1. Business Spend Snapshot by Sector – Market Share Analysis 3.2. Japan Retail Industry Spend on Metaverse – Value Trend Analysis, 2021 – 2030 3.3. Japan Technology & Telecommunications Industry Spend on Metaverse – Value Trend Analysis, 2021 – 2030 3.4. Japan Financial Services Industry Spend on Metaverse – Value Trend Analysis, 2021 – 2030 3.5. Japan Manufacturing Industry Spend on Metaverse – Value Trend Analysis, 2021 – 2030 3.6. Japan Travel and Hospitality Industry Spend on Metaverse – Value Trend Analysis, 2021 – 2030 3.7. Japan Media & Entertainment Industry Spend on Metaverse – Value Trend Analysis, 2021 – 2030 3.8. Japan Training & Education Industry Spend on Metaverse – Value Trend Analysis, 2021 – 2030 3.9. Japan Real Estate Industry Spend on Metaverse – Value Trend Analysis, 2021 – 2030 3.10. Japan Health & Wellness Industry Spend on Metaverse – Value Trend Analysis, 2021 – 2030 3.11. Japan Other Industry Spend on Metaverse – Value Trend Analysis, 2021 – 2030 4. Japan Total Business Spend on Metaverse by Use Case / Application, 2021 – 2030 4.1. Business Spend Snapshot by Use Case / Application Area – Market Share Analysis 4.1.1. Marketing & Advertising Metaverse Spend Analysis, 2021 – 2030 4.1.2. Commerce Metaverse Spend Analysis, 2021 – 2030 4.1.3. Operations & Training Metaverse Spend Analysis, 2021 – 2030 4.2. Japan Retail Sector Metaverse Spend (Business) by Use Case / Application – Value Trend Analysis, 2021 – 2030 4.2.1. Retail Sector Spend Snapshot by Use Case / Application Area – Market Share Analysis, 2021 – 2030 4.2.2. Retail Sector Marketing & Advertising Metaverse Spend Analysis, 2021 – 2030 4.2.3. Retail Sector Commerce Metaverse Spend Analysis, 2021 – 2030 4.2.4. Retail Sector Operations & Training Metaverse Spend Analysis, 2021 – 2030 4.3. Japan Technology & Telecommunications Sector Metaverse Spend (Business) by Use Case / Application – Value Trend Analysis, 2021 – 2030 4.3.1. Technology & Telecommunications Sector Spend Snapshot by Use Case / Application Area – Market Share Analysis 4.3.2. Technology & Telecommunications Sector Marketing & Advertising Metaverse Spend Analysis, 2021 – 2030 4.3.3. Technology & Telecommunications Sector Commerce Metaverse Spend Analysis, 2021 – 2030 4.3.4. Technology & Telecommunications Sector Operations & Training Metaverse Spend Analysis, 2021 – 2030 4.4. Japan Financial Services Sector Metaverse Spend (Business) by Use Case / Application – Value Trend Analysis, 2021 – 2030 4.4.1. Financial Services Sector Spend Snapshot by Use Case / Application Area – Market Share Analysis 4.4.2. Financial Services Sector Marketing & Advertising Metaverse Spend Analysis, 2021 – 2030 4.4.3. Financial Services Sector Commerce Metaverse Spend Analysis, 2021 – 2030 4.4.4. Financial Services Sector Operations & Training Metaverse Spend Analysis, 2021 – 2030 4.5. Japan Manufacturing Sector Metaverse Spend (Business) by Use Case / Application – Value Trend Analysis, 2021 – 2030 4.5.1. Manufacturing Sector Spend Snapshot by Use Case / Application Area – Market Share Analysis 4.5.2. Manufacturing Sector Marketing & Advertising Metaverse Spend Analysis, 2021 – 2030 4.5.3. Manufacturing Sector Commerce Metaverse Spend Analysis, 2021 – 2030 4.5.4. Manufacturing Sector Operations & Training Metaverse Spend Analysis, 2021 – 2030 4.6. Japan Travel and Hospitality Sector Metaverse Spend (Business) by Use Case / Application – Value Trend Analysis, 2021 – 2030 4.6.1. Travel and Hospitality Sector Spend Snapshot by Use Case / Application Area – Market Share Analysis 4.6.2. Travel and Hospitality Sector Marketing & Advertising Metaverse Spend Analysis, 2021 – 2030 4.6.3. Travel and Hospitality Sector Commerce Metaverse Spend Analysis, 2021 – 2030 4.6.4. Travel and Hospitality Sector Operations & Training Metaverse Spend Analysis, 2021 – 2030 4.7. Japan Media & Entertainment Sector Metaverse Spend (Business) by Use Case / Application – Value Trend Analysis, 2021 – 2030 4.7.1. Media & Entertainment Sector Spend Snapshot by Use Case / Application Area – Market Share Analysis 4.7.2. Media & Entertainment Sector Marketing & Advertising Metaverse Spend Analysis, 2021 – 2030 4.7.3. Media & Entertainment Sector Commerce Metaverse Spend Analysis, 2021 – 2030 4.7.4. Media & Entertainment Sector Operations & Training Metaverse Spend Analysis, 2021 – 2030 4.8. Japan Training & Education Sector Metaverse Spend (Business) by Use Case / Application – Value Trend Analysis, 2021 – 2030 4.8.1. Training & Education Sector Spend Snapshot by Use Case / Application Area – Market Share Analysis 4.8.2. Training & Education Sector Marketing & Advertising Metaverse Spend Analysis, 2021 – 2030 4.8.3. Training & Education Sector Commerce Metaverse Spend Analysis, 2021 – 2030 4.8.4. Training & Education Sector Operations & Training Metaverse Spend Analysis, 2021 – 2030 4.9. Japan Real Estate Sector Metaverse Spend (Business) by Use Case / Application – Value Trend Analysis, 2021 – 2030 4.9.1. Real Estate Sector Spend Snapshot by Use Case / Application Area – Market Share Analysis 4.9.2. Real Estate Sector Marketing & Advertising Metaverse Spend Analysis, 2021 – 2030 4.9.3. Real Estate Sector Commerce Metaverse Spend Analysis, 2021 – 2030 4.9.4. Real Estate Sector Operations & Training Metaverse Spend Analysis, 2021 – 2030 4.10. Japan Health & Wellness Sector Metaverse Spend (Business) by Use Case / Application – Value Trend Analysis, 2021 – 2030 4.10.1. Health & Wellness Sector Spend Snapshot by Use Case / Application Area – Market Share Analysis 4.10.2. Health & Wellness Sector Marketing & Advertising Metaverse Spend Analysis, 2021 – 2030 4.10.3. Health & Wellness Sector Commerce Metaverse Spend Analysis, 2021 – 2030 4.10.4. Health & Wellness Sector Operations & Training Metaverse Spend Analysis, 2021 – 2030 4.11. Japan Other Sector Metaverse Spend (Business) by Use Case / Application – Value Trend Analysis, 2021 – 2030 4.11.1. Other Sector Spend Snapshot by Use Case / Application Area – Market Share Analysis 4.11.2. Other Sector Marketing & Advertising Metaverse Spend Analysis, 2021 – 2030 4.11.3. Other Sector Commerce Metaverse Spend Analysis, 2021 – 2030 4.11.4. Other Sector Operations & Training Metaverse Spend Analysis, 2021 – 2030 5. Japan Business NFT Spend by Sector Trend Analysis, 2021 – 2030 5.1. NFT Business Spend Snapshot by Sector – Market Share Analysis 5.2. Japan Retail Industry NFT Spend – Value Trend Analysis, 2021 – 2030 5.3. Japan Technology & Telecommunications Industry NFT Spend – Value Trend Analysis, 2021 – 2030 5.4. Japan Financial Services Industry NFT Spend – Value Trend Analysis, 2021 – 2030 5.5. Japan Manufacturing Industry NFT Spend – Value Trend Analysis, 2021 – 2030 5.6. Japan Travel and Hospitality Industry NFT Spend – Value Trend Analysis, 2021 – 2030 5.7. Japan Media & Entertainment Industry NFT Spend – Value Trend Analysis, 2021 – 2030 5.8. Japan Training & Education Industry NFT Spend – Value Trend Analysis, 2021 – 2030 5.9. Japan Real Estate Industry NFT Spend – Value Trend Analysis, 2021 – 2030 5.10. Japan Health & Wellness Industry NFT Spend – Value Trend Analysis, 2021 – 2030 5.11. Japan Other Industry NFT Spend – Value Trend Analysis, 2021 – 2030 6. Japan Total Business Spend on Metaverse by Technology, 2021 – 2030 6.1. Business Spend Snapshot by Technology – Market Share Analysis 6.1.1. Metaverse Spend Analysis by Devices & Displays, 2021 – 2030 6.1.2. Metaverse Spend Analysis by Application Development & Integration, 2021 – 2030 6.1.3. Metaverse Spend Analysis by Technology & Strategy Consulting, 2021 – 2030 6.2. Japan Retail Sector Metaverse Spend (Business) by Technology – Value Trend Analysis, 2021 – 2030 6.2.1. Retail Sector Spend Snapshot by Technology – Market Share Analysis 6.2.2. Metaverse Spend Analysis by Devices & Displays in Retail Sector, 2021 – 2030 6.2.3. Metaverse Spend Analysis by Application Development & Integration in Retail Sector, 2021 – 2030 6.2.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Retail Sector, 2021 – 2030 6.3. Japan Technology & Telecommunications Sector Metaverse Spend (Business) by Technology – Value Trend Analysis, 2021 – 2030 6.3.1. Technology & Telecommunications Sector Spend Snapshot by Technology – Market Share Analysis 6.3.2. Metaverse Spend Analysis by Devices & Displays in Technology & Telecommunications Sector, 2021 – 2030 6.3.3. Metaverse Spend Analysis by Application Development & Integration in Technology & Telecommunications Sector, 2021 – 2030 6.3.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Technology & Telecommunications Sector, 2021 – 2030 6.4. Japan Financial Services Sector Metaverse Spend (Business) by Technology – Value Trend Analysis, 2021 – 2030 6.4.1. Financial Services Sector Spend Snapshot by Technology – Market Share Analysis 6.4.2. Metaverse Spend Analysis by Devices & Displays in Financial Services Sector, 2021 – 2030 6.4.3. Metaverse Spend Analysis by Application Development & Integration in Financial Services Sector, 2021 – 2030 6.4.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Financial Services Sector, 2021 – 2030 6.5. Japan Manufacturing Sector Metaverse Spend (Business) by Technology – Value Trend Analysis, 2021 – 2030 6.5.1. Manufacturing Sector Spend Snapshot by Technology – Market Share Analysis 6.5.2. Metaverse Spend Analysis by Devices & Displays in Manufacturing Sector, 2021 – 2030 6.5.3. Metaverse Spend Analysis by Application Development & Integration in Manufacturing Sector, 2021 – 2030 6.5.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Manufacturing Sector, 2021 – 2030 6.6. Japan Travel and Hospitality Sector Metaverse Spend (Business) by Technology – Value Trend Analysis, 2021 – 2030 6.6.1. Travel and Hospitality Sector Spend Snapshot by Technology – Market Share Analysis 6.6.2. Metaverse Spend Analysis by Devices & Displays in Travel and Hospitality Sector, 2021 – 2030 6.6.3. Metaverse Spend Analysis by Application Development & Integration in Travel and Hospitality Sector, 2021 – 2030 6.6.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Travel and Hospitality Sector, 2021 – 2030 6.7. Japan Media & Entertainment Sector Metaverse Spend (Business) by Technology – Value Trend Analysis, 2021 – 2030 6.7.1. Media & Entertainment Sector Spend Snapshot by Technology – Market Share Analysis 6.7.2. Metaverse Spend Analysis by Devices & Displays in Media & Entertainment Sector, 2021 – 2030 6.7.3. Metaverse Spend Analysis by Application Development & Integration in Media & Entertainment Sector, 2021 – 2030 6.7.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Media & Entertainment Sector, 2021 – 2030 6.8. Japan Training & Education Sector Metaverse Spend (Business) by Technology – Value Trend Analysis, 2021 – 2030 6.8.1. Training & Education Sector Spend Snapshot by Technology – Market Share Analysis 6.8.2. Metaverse Spend Analysis by Devices & Displays in Training & Education Sector, 2021 – 2030 6.8.3. Metaverse Spend Analysis by Application Development & Integration in Training & Education Sector, 2021 – 2030 6.8.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Training & Education Sector, 2021 – 2030 6.9. Japan Real Estate Sector Metaverse Spend (Business) by Technology – Value Trend Analysis, 2021 – 2030 6.9.1. Real Estate Sector Spend Snapshot by Technology – Market Share Analysis 6.9.2. Metaverse Spend Analysis by Devices & Displays in Real Estate Sector, 2021 – 2030 6.9.3. Metaverse Spend Analysis by Application Development & Integration in Real Estate Sector, 2021 – 2030 6.9.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Real Estate Sector, 2021 – 2030 6.10. Japan Health & Wellness Sector Metaverse Spend (Business) by Technology – Value Trend Analysis, 2021 – 2030 6.10.1. Health & Wellness Sector Spend Snapshot by Technology – Market Share Analysis 6.10.2. Metaverse Spend Analysis by Devices & Displays in Health & Wellness Sector, 2021 – 2030 6.10.3. Metaverse Spend Analysis by Application Development & Integration in Health & Wellness Sector, 2021 – 2030 6.10.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Health & Wellness Sector, 2021 – 2030 6.11. Japan Other Sector Metaverse Spend (Business) by Technology – Value Trend Analysis, 2021 – 2030 6.11.1. Other Sector Spend Snapshot by Technology – Market Share Analysis 6.11.2. Metaverse Spend Analysis by Devices & Displays in Other Sector, 2021 – 2030 6.11.3. Metaverse Spend Analysis by Application Development & Integration in Other Sector, 2021 – 2030 6.11.4. Metaverse Spend Analysis by Technology & Strategy Consulting in Other Sector, 2021 – 2030 7. Japan Business Spend on Metaverse by Platforms, 2021 – 2030 7.1. Business Spend Snapshot by Platforms – Market Share Analysis 7.2. Metaverse Spend Analysis by Desktop, 2021 – 2030 7.3. Metaverse Spend Analysis by Mobile, 2021 – 2030 7.4. Metaverse Spend Analysis by Headsets/Gadgets, 2021 – 2030 8. Japan Ecommerce Spend on Metaverse by Sector, 2021 – 2030 8.1. Ecommerce Spend on Metaverse Snapshot by Sector – Market Share Analysis 8.2. Japan Metaverse Retail Shopping – Gross Merchandise Value Trend Analysis, 2021 – 2030 8.3. Japan Metaverse Travel and Hospitality – Gross Merchandise Value Trend Analysis, 2021 – 2030 8.4. Japan Metaverse Online Food Service – Gross Merchandise Value Trend Analysis, 2021 – 2030 8.5. Japan Metaverse Media & Entertainment – Gross Merchandise Value Trend Analysis, 2021 – 2030 8.6. Japan Metaverse Health & Wellness – Gross Merchandise Value Trend Analysis, 2021 – 2030 8.7. Japan Metaverse Technology Products & Services – Gross Merchandise Value Trend Analysis, 2021 – 2030 8.8. Japan Metaverse Other Industries – Gross Merchandise Value Trend Analysis, 2021 – 2030 9. Japan NFT Market Size and Future Growth Dynamics by Key Performance Indicators 9.1. Japan NFT – Spend Value Trend Analysis, 2021 - 2030 9.2. Japan NFT – Spend Volume Trend Analysis, 2021 - 2030 9.3. Japan NFT – Average Value Per Transaction Trend Analysis, 2021 - 2030 10. Japan NFT Market Size and Forecast by Key Assets 10.1. Japan NFT Market Share by Key Assets (%), 2022 10.2. Japan NFT Collectibles and Art Trend Analysis, 2021 - 2030 10.2.1. Japan NFT Collectibles and Art – Spend Value Trend Analysis, 2021 - 2030 10.2.2. Japan NFT Collectibles and Art – Spend Volume Trend Analysis, 2021 - 2030 10.2.3. Japan NFT Collectibles and Art – Average Value Per Transaction Trend Analysis, 2021 - 2030 10.3. Japan NFT Real Estate Trend Analysis, 2021 - 2030 10.3.1. Japan NFT Real Estate – Spend Value Trend Analysis, 2021 - 2030 10.3.2. Japan NFT Real Estate – Spend Volume Trend Analysis, 2021 - 2030 10.3.3. Japan NFT Real Estate – Average Value Per Transaction Trend Analysis, 2021 - 2030 10.4. Japan NFT Sports Trend Analysis, 2021 - 2030 10.4.1. Japan NFT Sports – Spend Value Trend Analysis, 2021 - 2030 10.4.2. Japan NFT Sports – Spend Volume Trend Analysis, 2021 - 2030 10.4.3. Japan NFT Sports – Average Value Per Transaction Trend Analysis, 2021 - 2030 10.5. Japan NFT Gaming Trend Analysis, 2021 - 2030 10.5.1. Japan NFT Gaming – Spend Value Trend Analysis, 2021 - 2030 10.5.2. Japan NFT Gaming – Spend Volume Trend Analysis, 2021 - 2030 10.5.3. Japan NFT Gaming – Average Value Per Transaction Trend Analysis, 2021 - 2030 10.6. Japan NFT Utility Trend Analysis, 2021 - 2030 10.6.1. Japan NFT Utility – Spend Value Trend Analysis, 2021 - 2030 10.6.2. Japan NFT Utility – Spend Volume Trend Analysis, 2021 - 2030 10.6.3. Japan NFT Utility – Average Value Per Transaction Trend Analysis, 2021 - 2030 10.7. Japan NFT Fashion and Luxury Trend Analysis, 2021 - 2030 10.7.1. Japan NFT Fashion and Luxury – Spend Value Trend Analysis, 2021 - 2030 10.7.2. Japan NFT Fashion and Luxury – Spend Volume Trend Analysis, 2021 - 2030 10.7.3. Japan NFT Fashion and Luxury – Average Value Per Transaction Trend Analysis, 2021 - 2030 10.8. Japan NFT Other Assets Trend Analysis, 2021 - 2030 10.8.1. Japan NFT Other Assets – Spend Value Trend Analysis, 2021 - 2030 10.8.2. Japan NFT Other Assets – Spend Volume Trend Analysis, 2021 - 2030 10.8.3. Japan NFT Other Assets – Average Value Per Transaction Trend Analysis, 2021 - 2030 11. Japan Consumer Spend on Metaverse by Device Trend Analysis, 2021-2030 11.1. Consumer Spend Snapshot by Devices – Market Share Analysis 11.2. Japan Consumer Spend by Desktop Trend Value Analysis, 2021 – 2030 11.3. Japan Consumer Spend by Mobile Trend Value Analysis, 2021 – 2030 11.4. Japan Consumer Spend by Digital Gadgets Trend Value Analysis, 2021 – 2030 12. Japan Consumer Spend on Metaverse by Hardware Devices 12.1. Consumer Spend Snapshot by Hardware Devices – Market Share Analysis 12.2. Japan Metaverse – Consumer Spend Value by Augmented Reality Devices, 2021 – 2030 12.3. Japan Metaverse – Consumer Spend Value by Virtual Reality Devices, 2021 – 2030 12.4. Japan Metaverse – Consumer Spend Value by Mixed Reality Devices, 2021 – 2030 13. Further Reading 13.1. About TechInsight360 13.2. Related Research
Table 1: Japan Metaverse – Total Spend Value (US$ Million), 2021 - 2030 Table 2: Japan Metaverse – Business Spend Value (US$ Million), 2021 - 2030 Table 3: Japan Metaverse – Consumer Spend Value (US$ Million), 2021 - 2030 Table 4: Japan Metaverse Spend by Retail Industry – Value (US$ Million), 2021 - 2030 Table 5: Japan Metaverse Spend by Technology & Telecommunications Industry – Value (US$ Million), 2021 - 2030 Table 6: Japan Metaverse Spend by Financial Services Industry – Value (US$ Million), 2021 - 2030 Table 7: Japan Metaverse Spend by Manufacturing Industry – Value (US$ Million), 2021 - 2030 Table 8: Japan Metaverse Spend by Travel and Hospitality Industry – Value (US$ Million), 2021 - 2030 Table 9: Japan Metaverse Spend by Media & Entertainment Industry – Value (US$ Million), 2021 - 2030 Table 10: Japan Metaverse Spend by Training & Education Industry – Value (US$ Million), 2021 – 2030 Table 11: Japan Metaverse Real Estate Industry – Value (US$ Million), 2021 - 2030 Table 12: Japan Metaverse Spend by Health & Wellness Industry – Value (US$ Million), 2021 – 2030 Table 13: Japan Metaverse Spend by Other Industries – Value (US$ Million), 2021 - 2030 Table 14: Japan Metaverse Spend in Marketing & Advertising – Value (US$ Million), 2021 - 2030 Table 15: Japan Metaverse Spend in Commerce – Value (US$ Million), 2021 - 2030 Table 16: Japan Metaverse Spend in Operations & Training – Value (US$ Million), 2021 - 2030 Table 17: Japan Metaverse Retail Sector Spend in Marketing & Advertising – Value (US$ Million), 2021 - 2030 Table 18: Japan Metaverse Retail Sector Spend in Commerce – Value (US$ Million), 2021 - 2030 Table 19: Japan Metaverse Retail Sector Spend in Operations & Training – Value (US$ Million), 2021 - 2030 Table 20: Japan Metaverse Technology & Telecommunications Sector Spend in Marketing & Advertising – Value (US$ Million), 2021 - 2030 Table 21: Japan Metaverse Technology & Telecommunications Sector Spend in Commerce – Value (US$ Million), 2021 - 2030 Table 22: Japan Metaverse Technology & Telecommunications Sector Spend in Operations & Training – Value (US$ Million), 2021 - 2030 Table 23: Japan Metaverse Financial Services Sector Spend in Marketing & Advertising – Value (US$ Million), 2021 - 2030 Table 24: Japan Metaverse Financial Services Sector Spend in Commerce – Value (US$ Million), 2021 - 2030 Table 25: Japan Metaverse Financial Services Sector Spend in Operations & Training – Value (US$ Million), 2021 - 2030 Table 26: Japan Metaverse Manufacturing Sector Spend in Marketing & Advertising – Value (US$ Million), 2021 - 2030 Table 27: Japan Metaverse Manufacturing Sector Spend in Commerce – Value (US$ Million), 2021 - 2030 Table 28: Japan Metaverse Manufacturing Sector Spend in Operations & Training – Value (US$ Million), 2021 - 2030 Table 29: Japan Metaverse Travel and Hospitality Sector Spend in Marketing & Advertising – Value (US$ Million), 2021 - 2030 Table 30: Japan Metaverse Travel and Hospitality Sector Spend in Commerce – Value (US$ Million), 2021 - 2030 Table 31: Japan Metaverse Travel and Hospitality Sector Spend in Operations & Training – Value (US$ Million), 2021 - 2030 Table 32: Japan Metaverse Media & Entertainment Sector Spend in Marketing & Advertising – Value (US$ Million), 2021 - 2030 Table 33: Japan Metaverse Media & Entertainment Sector Spend in Commerce – Value (US$ Million), 2021 - 2030 Table 34: Japan Metaverse Media & Entertainment Sector Spend in Operations & Training – Value (US$ Million), 2021 - 2030 Table 35: Japan Metaverse Training & Education Sector Spend in Marketing & Advertising – Value (US$ Million), 2021 - 2030 Table 36: Japan Metaverse Training & Education Sector Spend in Commerce – Value (US$ Million), 2021 - 2030 Table 37: Japan Metaverse Training & Education Sector Spend in Operations & Training – Value (US$ Million), 2021 - 2030 Table 38: Japan Metaverse Real Estate Sector Spend in Marketing & Advertising – Value (US$ Million), 2021 - 2030 Table 39: Japan Metaverse Real Estate Sector Spend in Commerce – Value (US$ Million), 2021 - 2030 Table 40: Japan Metaverse Real Estate Sector Spend in Operations & Training – Value (US$ Million), 2021 - 2030 Table 41: Japan Metaverse Health & Wellness Sector Spend in Marketing & Advertising – Value (US$ Million), 2021 - 2030 Table 42: Japan Metaverse Health & Wellness Sector Spend in Commerce – Value (US$ Million), 2021 - 2030 Table 43: Japan Metaverse Health & Wellness Sector Spend in Operations & Training – Value (US$ Million), 2021 - 2030 Table 44: Japan Metaverse Other Sector Spend in Marketing & Advertising – Value (US$ Million), 2021 - 2030 Table 45: Japan Metaverse Other Sector Spend in Commerce – Value (US$ Million), 2021 - 2030 Table 46: Japan Metaverse Other Sector Spend in Operations & Training – Value (US$ Million), 2021 - 2030 Table 47: Japan Retail Industry NFT Business – Spend Value (US$ Million), 2021 - 2030 Table 48: Japan Technology & Telecommunications NFT Business – Spend Value (US$ Million), 2021 - 2030 Table 49: Japan Financial Services NFT Business – Spend Value (US$ Million), 2021 - 2030 Table 50: Japan Manufacturing Industry NFT Business – Spend Value (US$ Million), 2021 - 2030 Table 51: Japan Travel and Hospitality Industry NFT Business – Spend Value (US$ Million), 2021 - 2030 Table 52: Japan Media & Entertainment Industry NFT Business – Spend Value (US$ Million), 2021 - 2030 Table 53: Japan Training & Education Industry NFT Business – Spend Value (US$ Million), 2021 - 2030 Table 54: Japan Real Estate Industry NFT Business – Spend Value (US$ Million), 2021 - 2030 Table 55: Japan Health & Wellness Industry NFT Business – Spend Value (US$ Million), 2021 - 2030 Table 56: Japan Other Industry NFT Business – Spend Value (US$ Million), 2021 - 2030 Table 57: Japan Metaverse Spend Value by Devices & Displays (US$ Million), 2021 - 2030 Table 58: Japan NFT Collectibles and Art – Spend Value (US$ Million), 2021 - 2030 Table 59: Japan NFT Collectibles and Art – Spend Value (US$ Million), 2021 - 2030 Table 60: Japan Metaverse Spend by Devices & Displays in Retail Sector (US$ Million), 2021 - 2030 Table 61: Japan Metaverse Spend by Application Development & Integration in Retail Sector (US$ Million), 2021 - 2030 Table 62: Japan Metaverse Spend by Technology & Strategy Consulting in Retail Sector (US$ Million), 2021 - 2030 Table 63: Japan Metaverse Spend by Devices & Displays in Technology & Telecommunications Sector (US$ Million), 2021 - 2030 Table 64: Japan Metaverse Spend by Application Development & Integration in Technology & Telecommunications Sector (US$ Million), 2021 - 2030 Table 65: Japan Metaverse Spend by Technology & Strategy Consulting in Technology & Telecommunications Sector (US$ Million), 2021 - 2030 Table 66: Japan Metaverse Spend by Devices & Displays in Financial Services Sector (US$ Million), 2021 - 2030 Table 67: Japan Metaverse Spend by Application Development & Integration in Financial Services Sector (US$ Million), 2021 - 2030 Table 68: Japan Metaverse Spend by Technology & Strategy Consulting in Financial Services Sector (US$ Million), 2021 - 2030 Table 69: Japan Metaverse Spend by Devices & Displays in Manufacturing Sector (US$ Million), 2021 - 2030 Table 70: Japan Metaverse Spend by Application Development & Integration in Manufacturing Sector (US$ Million), 2021 - 2030 Table 71: Japan Metaverse Spend by Technology & Strategy Consulting in Manufacturing Sector (US$ Million), 2021 - 2030 Table 72: Japan Metaverse Spend by Devices & Displays in Travel and Hospitality Sector (US$ Million), 2021 - 2030 Table 73: Japan Metaverse Spend by Application Development & Integration in Travel and Hospitality Sector (US$ Million), 2021 - 2030 Table 74: Japan Metaverse Spend by Technology & Strategy Consulting in Travel and Hospitality Sector (US$ Million), 2021 - 2030 Table 75: Japan Metaverse Spend by Devices & Displays in Media and Entertainment Sector (US$ Million), 2021 - 2030 Table 76: Japan Metaverse Spend by Application Development & Integration in Media and Entertainment Sector (US$ Million), 2021 - 2030 Table 77: Japan Metaverse Spend by Technology & Strategy Consulting in Media and Entertainment Sector (US$ Million), 2021 - 2030 Table 78: Japan Metaverse Spend by Devices & Displays in Training and Education Sector (US$ Million), 2021 - 2030 Table 79: Japan Metaverse Spend by Application Development & Integration in Training and Education Sector (US$ Million), 2021 - 2030 Table 80: Japan Metaverse Spend by Technology & Strategy Consulting in Training and Education Sector (US$ Million), 2021 - 2030 Table 81: Japan Metaverse Spend by Devices & Displays in Real Estate Sector (US$ Million), 2021 - 2030 Table 82: Japan Metaverse Spend by Application Development & Integration in Real Estate Sector (US$ Million), 2021 - 2030 Table 83: Japan Metaverse Spend by Technology & Strategy Consulting in Real Estate Sector (US$ Million), 2021 - 2030 Table 84: Japan Metaverse Spend by Devices & Displays in Health & Wellness Sector (US$ Million), 2021 - 2030 Table 85: Japan Metaverse Spend by Application Development & Integration in Health & Wellness Sector (US$ Million), 2021 - 2030 Table 86: Japan Metaverse Spend by Technology & Strategy Consulting in Health & Wellness Sector (US$ Million), 2021 - 2030 Table 87: Japan Metaverse Spend by Devices & Displays in Other Sector (US$ Million), 2021 - 2030 Table 88: Japan Metaverse Spend by Application Development & Integration in Other Sector (US$ Million), 2021 - 2030 Table 89: Japan Metaverse Spend by Technology & Strategy Consulting in Other Sector (US$ Million), 2021 - 2030 Table 90: Japan Metaverse Spend by Desktop – Value (US$ Million), 2021 - 2030 Table 91: Japan Metaverse Spend by Mobile – Value (US$ Million), 2021 - 2030 Table 92: Japan Metaverse Spend by Headsets/Gadgets – Value (US$ Million), 2021 - 2030 Table 93: Japan Metaverse Retail shopping – Gross Merchandise Value (US$ Million), 2021 - 2030 Table 94: Japan Metaverse Travel and Hospitality – Gross Merchandise Value (US$ Million), 2021 - 2030 Table 95: Japan Metaverse Online Food Service – Gross Merchandise Value (US$ Million), 2021 - 2030 Table 96: Japan Metaverse Media & Entertainment – Gross Merchandise Value (US$ Million), 2021 - 2030 Table 97: Japan Metaverse Health & Wellness – Gross Merchandise Value (US$ Million), 2021 - 2030 Table 98: Japan Metaverse Technology Products & Services – Gross Merchandise Value (US$ Million), 2021 - 2030 Table 99: Japan Metaverse Other Industries – Gross Merchandise Value (US$ Million), 2021 - 2030 Table 100: Japan NFT – Spend Value (US$ Million), 2021 - 2030 Table 101: Japan NFT – Spend Volume (Thousands), 2021 - 2030 Table 102: Japan NFT – Average Value Per Transaction(US$), 2021 - 2030 Table 103: Japan NFT Collectibles and Art – Spend Value (US$ Million), 2021 - 2030 Table 104: Japan NFT Collectibles and Art – Spend Volume (Thousands), 2021 - 2030 Table 105: Japan NFT Collectibles and Art – Average Value Per Transaction (US$), 2021 - 2030 Table 106: Japan NFT Real Estate – Spend Value (US$ Million), 2021 - 2030 Table 107: Japan NFT Real Estate – Spend Volume (Thousands), 2021 - 2030 Table 108: Japan NFT Real Estate – Average Value Per Transaction (US$), 2021 - 2030 Table 109: Japan NFT Sports – Spend Value (US$ Million), 2021 - 2030 Table 110: Japan NFT Sports – Spend Volume (Thousands), 2021 - 2030 Table 111: Japan NFT Sports – Average Value Per Transaction (US$), 2021 - 2030 Table 112: Japan NFT Gaming – Spend Value (US$ Million), 2021 - 2030 Table 113: Japan NFT Gaming – Spend Volume (Thousands), 2021 - 2030 Table 114: Japan NFT Gaming – Average Value Per Transaction (US$), 2021 - 2030 Table 115: Japan NFT Utility – Spend Value (US$ Million), 2021 - 2030 Table 116: Japan NFT Utility – Spend Volume (Thousands), 2021 - 2030 Table 117: Japan NFT Utility – Average Value Per Transaction (US$), 2021 - 2030 Table 118: Japan NFT Fashion and Luxury – Spend Value (US$ Million), 2021 - 2030 Table 119: Japan NFT Fashion and Luxury – Spend Volume (Thousands), 2021 - 2030 Table 120: Japan NFT Fashion and Luxury – Average Value Per Transaction (US$), 2021 - 2030 Table 121: Japan NFT Other Assets – Spend Value (US$ Million), 2021 - 2030 Table 122: Japan NFT Other Assets – Spend Volume (Thousands), 2021 - 2030 Table 123: Japan NFT Other Assets – Average Value Per Transaction (US$), 2021 - 2030 Table 124: Japan Consumer Spend by Desktop - Value (US$ Million), 2021 - 2030 Table 125: Japan Consumer Spend by Mobile - Value (US$ Million), 2021 - 2030 Table 126: Japan Metaverse – Consumer Spend by Digital Gadgets - Value (US$ Million), 2021 - 2030 Table 127: Japan Metaverse – Consumer Spend Value by Augmented Reality Devices (US$ Million), 2021 - 2030 Table 128: Japan Metaverse – Consumer Spend Value by Virtual Reality Devices (US$ Million), 2021 - 2030 Table 129: Japan Metaverse – Consumer Spend Value by Mixed Reality Devices (US$ Million), 2021 - 2030
Figure 1: TechInsight360’s Methodology Framework Figure 2: Japan Metaverse – Total Spend Value (US$ Million), 2021 - 2030 Figure 3: Japan Metaverse – Business Spend Value (US$ Million), 2021 - 2030 Figure 4: Japan Metaverse – Consumer Spend Value (US$ Million), 2021 - 2030 Figure 5: Japan Business Spend Share by Sector (by Value), 2022 Figure 6: Japan Metaverse Spend by Retail Industry – Value (US$ Million), 2021 - 2030 Figure 7: Japan Metaverse Spend by Technology & Telecommunications Industry – Value (US$ Million), 2021 - 2030 Figure 8: Japan Metaverse Spend by Financial Services Industry – Value (US$ Million), 2021 - 2030 Figure 9: Japan Metaverse Spend by Manufacturing Industry – Value (US$ Million), 2021 - 2030 Figure 10: Japan Metaverse Spend by Travel and Hospitality Industry – Value (US$ Million), 2021 – 2030 Figure 11: Japan Metaverse Spend by Media & Entertainment Industry – Value (US$ Million), 2021 - 2030 Figure 12: Japan Metaverse Spend by Training & Education Industry – Value (US$ Million), 2021 – 2030 Figure 13: Japan Metaverse Spend by Real Estate Industry – Value (US$ Million), 2021 - 2030 Figure 14: Japan Metaverse Spend by Health & Wellness Industry – Value (US$ Million), 2021 – 2030 Figure 15: Japan Metaverse Spend by Other Industries – Value (US$ Million), 2021 - 2030 Figure 16: Japan Metaverse Business Spend by Use Case / Application Area – Market Share (%), 2022 Vs. 2030 Figure 17: Japan Metaverse Spend in Marketing & Advertising – Value (US$ Million), 2021 - 2030 Figure 18: Japan Metaverse Spend in Commerce – Value (US$ Million), 2021 - 2030 Figure 19: Japan Metaverse Spend in Operations & Training – Value (US$ Million), 2021 – 2030 Figure 20: Japan Retail Sector Spend by Use Case / Application Area – Market Share (%), 2022 Vs. 2030 Figure 21: Japan Metaverse Retail Sector Spend in Marketing & Advertising – Value (US$ Million), 2021 - 2030 Figure 22: Japan Metaverse Retail Sector Spend in Commerce – Value (US$ Million), 2021 - 2030 Figure 23: Japan Metaverse Retail Sector Spend in Operations & Training – Value (US$ Million), 2021 - 2030 Figure 24: Japan Technology & Telecommunications Sector Spend by Use Case / Application Area – Market Share (%), 2022 Vs. 2030 Figure 25: Japan Metaverse Technology & Telecommunications Sector Spend in Marketing & Advertising – Value (US$ Million), 2021 - 2030 Figure 26: Japan Metaverse Technology & Telecommunications Sector Spend in Commerce – Value (US$ Million), 2021 - 2030 Figure 27: Japan Metaverse Technology & Telecommunications Sector Spend in Operations & Training – Value (US$ Million), 2021 - 2030 Figure 28: Japan Financial Services Sector Spend by Use Case / Application Area – Market Share (%), 2022 Vs. 2030 Figure 29: Japan Metaverse Financial Services Sector Spend in Marketing & Advertising – Value (US$ Million), 2021 - 2030 Figure 30: Japan Metaverse Financial Services Sector Spend in Commerce – Value (US$ Million), 2021 - 2030 Figure 31: Japan Metaverse Financial Services Sector Spend in Operations & Training – Value (US$ Million), 2021 - 2030 Figure 32: Japan Metaverse Manufacturing Sector Spend by Use Case / Application Area – Market Share (%), 2022 Vs. 2030 Figure 33: Japan Metaverse Manufacturing Sector Spend in Marketing & Advertising – Value (US$ Million), 2021 - 2030 Figure 34: Japan Metaverse Manufacturing Sector Spend in Commerce – Value (US$ Million), 2021 - 2030 Figure 35: Japan Metaverse Manufacturing Sector Spend in Operations & Training – Value (US$ Million), 2021 - 2030 Figure 36: Japan Metaverse Travel and Hospitality Sector Spend Snapshot by Use Case / Application Area – Market Share (%), 2022 Vs. 2030 Figure 37: Japan Metaverse Travel and Hospitality Sector Spend in Marketing & Advertising – Value (US$ Million), 2021 - 2030 Figure 38: Japan Metaverse Travel and Hospitality Sector Spend in Commerce – Value (US$ Million), 2021 - 2030 Figure 39: Japan Metaverse Travel and Hospitality Sector Spend in Operations & Training – Value (US$ Million), 2021 - 2030 Figure 40: Japan Metaverse Media & Entertainment Sector Spend Snapshot by Use Case / Application Area – Market Share (%), 2022 Vs. 2030 Figure 41: Japan Metaverse Media & Entertainment Sector Spend in Marketing & Advertising – Value (US$ Million), 2021 - 2030 Figure 42: Japan Metaverse Media & Entertainment Sector Spend in Commerce – Value (US$ Million), 2021 - 2030 Figure 43: Japan Metaverse Media & Entertainment Sector Spend in Operations & Training – Value (US$ Million), 2021 - 2030 Figure 44: Japan Metaverse Training & Education Sector Spend by Use Case / Application Area – Market Share (%), 2022 Vs. 2030 Figure 45: Japan Metaverse Training & Education Sector Spend in Marketing & Advertising – Value (US$ Million), 2021 - 2030 Figure 46: Japan Metaverse Training & Education Sector Spend in Commerce – Value (US$ Million), 2021 - 2030 Figure 47: Japan Metaverse Training & Education Sector Spend in Operations & Training – Value (US$ Million), 2021 - 2030 Figure 48: Japan Real Estate Sector Spend by Use Case / Application Area – Market Share (%), 2022 Vs. 2030 Figure 49: Japan Metaverse Real Estate Sector Spend in Marketing & Advertising – Value (US$ Million), 2021 - 2030 Figure 50: Japan Metaverse Real Estate Sector Spend in Commerce – Value (US$ Million), 2021 - 2030 Figure 51: Japan Metaverse Real Estate Sector Spend in Operations & Training – Value (US$ Million), 2021 - 2030 Figure 52: Japan Health & Wellness Sector Spend by Use Case / Application Area – Market Share (%), 2022 Vs. 2030 Figure 53: Japan Metaverse Health & Wellness Sector Spend in Marketing & Advertising – Value (US$ Million), 2021 - 2030 Figure 54: Japan Metaverse Health & Wellness Sector Spend in Commerce – Value (US$ Million), 2021 - 2030 Figure 55: Japan Metaverse Health & Wellness Sector Spend in Operations & Training – Value (US$ Million), 2021 - 2030 Figure 56: Japan Other Sector Spend by Use Case / Application Area – Market Share (%), 2022 Vs. 2030 Figure 57: Japan Metaverse Other Sector Spend in Marketing & Advertising – Value (US$ Million), 2021 - 2030 Figure 58: Japan Metaverse Other Sector Spend in Commerce – Value (US$ Million), 2021 - 2030 Figure 59: Japan Metaverse Other Sector Spend in Operations & Training – Value (US$ Million), 2021 - 2030 Figure 60: Japan NFT Business Spend by Sector – Market Share by Value (%), 2022 Figure 61: Japan Retail Industry NFT Business – Spend Value (US$ Million), 2021 - 2030 Figure 62: Japan Technology & Telecommunications Industry NFT Business – Spend Value (US$ Million), 2021 - 2030 Figure 63: Japan Financial Services Industry NFT Business – Spend Value (US$ Million), 2021 - 2030 Figure 64: Japan Manufacturing Industry NFT Business – Spend Value (US$ Million), 2021 - 2030 Figure 65: Japan Travel and Hospitality Industry NFT Business – Spend Value (US$ Million), 2021 - 2030 Figure 66: Japan Media & Entertainment Industry NFT Business – Spend Value (US$ Million), 2021 - 2030 Figure 67: Japan Training & Education Industry NFT Business – Spend Value (US$ Million), 2021 - 2030 Figure 68: Japan Real Estate Industry NFT Business – Spend Value (US$ Million), 2021 - 2030 Figure 69: Japan Health & Wellness Industry NFT Business – Spend Value (US$ Million), 2021 - 2030 Figure 70: Japan Other Industry NFT Business – Spend Value (US$ Million), 2021 - 2030 Figure 71: Japan Metaverse Business Spend by Technology – Market Share (%), 2022 Vs. 2030 Figure 72: Japan Metaverse Spend Value by Devices & Displays (US$ Million), 2021 - 2030 Figure 73: Japan NFT Collectibles and Art – Spend Value (US$ Million), 2021 - 2030 Figure 74: Japan NFT Collectibles and Art – Spend Value (US$ Million), 2021 - 2030 Figure 75: Japan Retail Sector Spend by Technology – Market Share (%), 2022 Vs. 2030 Figure 76: Japan Metaverse Spend by Devices & Displays in Retail Sector (US$ Million), 2021 - 2030 Figure 77: Japan Metaverse Spend by Application Development & Integration in Retail Sector (US$ Million), 2021 - 2030 Figure 78: Japan Metaverse Spend by Technology & Strategy Consulting in Retail Sector (US$ Million), 2021 - 2030 Figure 79: Japan Technology & Telecommunications Sector Spend by Technology – Market Share (%), 2022 Vs. 2030 Figure 80: Japan Metaverse Spend by Devices & Displays in Technology & Telecommunications Sector (US$ Million), 2021 - 2030 Figure 81: Japan Metaverse Spend by Application Development & Integration in Technology & Telecommunications Sector (US$ Million), 2021 - 2030 Figure 82: Japan Metaverse Spend by Technology & Strategy Consulting in Technology & Telecommunications Sector (US$ Million), 2021 - 2030 Figure 83: Japan Financial Services Sector Spend by Technology – Market Share (%), 2022 Vs. 2030 Figure 84: Japan Metaverse Spend by Devices & Displays in Financial Services Sector (US$ Million), 2021 - 2030 Figure 85: Japan Metaverse Spend by Application Development & Integration in Financial Services Sector (US$ Million), 2021 - 2030 Figure 86: Japan Metaverse Spend by Technology & Strategy Consulting in Financial Services Sector (US$ Million), 2021 - 2030 Figure 87: Japan Manufacturing Sector Spend by Technology – Market Share (%), 2022 Vs. 2030 Figure 88: Japan Metaverse Spend by Devices & Displays in Manufacturing Sector (US$ Million), 2021 - 2030 Figure 89: Japan Metaverse Spend by Application Development & Integration in Manufacturing Sector (US$ Million), 2021 - 2030 Figure 90: Japan Metaverse Spend by Technology & Strategy Consulting in Manufacturing Sector (US$ Million), 2021 - 2030 Figure 91: Japan Travel and Hospitality Sector Spend by Technology – Market Share (%), 2022 Vs. 2030 Figure 92: Japan Metaverse Spend by Devices & Displays in Travel and Hospitality Sector (US$ Million), 2021 - 2030 Figure 93: Japan Metaverse Spend by Application Development & Integration in Travel and Hospitality Sector (US$ Million), 2021 - 2030 Figure 94: Japan Metaverse Spend by Technology & Strategy Consulting in Travel and Hospitality Sector (US$ Million), 2021 - 2030 Figure 95: Japan Media and Entertainment Sector Spend by Technology – Market Share (%), 2022 Vs. 2030 Figure 96: Japan Metaverse Spend by Devices & Displays in Media and Entertainment Sector (US$ Million), 2021 - 2030 Figure 97: Japan Metaverse Spend by Application Development & Integration in Media and Entertainment Sector (US$ Million), 2021 - 2030 Figure 98: Japan Metaverse Spend by Technology & Strategy Consulting in Media and Entertainment Sector (US$ Million), 2021 - 2030 Figure 99: Japan Training and Education Sector Spend by Technology – Market Share (%), 2022 Vs. 2030 Figure 100: Japan Metaverse Spend by Devices & Displays in Training and Education Sector (US$ Million), 2021 - 2030 Figure 101: Japan Metaverse Spend by Application Development & Integration in Training and Education Sector (US$ Million), 2021 - 2030 Figure 102: Japan Metaverse Spend by Technology & Strategy Consulting in Training and Education Sector (US$ Million), 2021 - 2030 Figure 103: Japan Real Estate Sector Spend by Technology – Market Share (%), 2022 Vs. 2030 Figure 104: Japan Metaverse Spend by Devices & Displays in Real Estate Sector (US$ Million), 2021 - 2030 Figure 105: Japan Metaverse Spend by Application Development & Integration in Real Estate Sector (US$ Million), 2021 - 2030 Figure 106: Japan Metaverse Spend by Technology & Strategy Consulting in Real Estate Sector (US$ Million), 2021 - 2030 Figure 107: Japan Health & Wellness Sector Spend by Technology – Market Share (%), 2022 Vs. 2030 Figure 108: Japan Metaverse Spend by Devices & Displays in Health & Wellness Sector (US$ Million), 2021 - 2030 Figure 109: Japan Metaverse Spend by Application Development & Integration in Health & Wellness Sector (US$ Million), 2021 - 2030 Figure 110: Japan Metaverse Spend by Technology & Strategy Consulting in Health & Wellness Sector (US$ Million), 2021 - 2030 Figure 111: Japan Other Sector Spend by Technology – Market Share (%), 2022 Vs. 2030 Figure 112: Japan Metaverse Spend by Devices & Displays in Other Sector (US$ Million), 2021 - 2030 Figure 113: Japan Metaverse Spend by Application Development & Integration in Other Sector (US$ Million), 2021 - 2030 Figure 114: Japan Metaverse Spend by Technology & Strategy Consulting in Other Sector (US$ Million), 2021 - 2030 Figure 115: Japan Metaverse Business Spend by Platforms – Market Share (%), 2022 Vs. 2030 Figure 116: Japan Metaverse Spend by Desktop – Value (US$ Million), 2021 - 2030 Figure 117: Japan Metaverse Spend by Mobile – Value (US$ Million), 2021 - 2030 Figure 118: Japan Metaverse Spend by Headsets/Gadgets – Value (US$ Million), 2021 - 2030 Figure 119: Japan Ecommerce Spend on Metaverse by Sector – Market Share (%), 2022 Figure 120: Japan Metaverse Retail shopping – Gross Merchandise Value (US$ Million), 2021 - 2030 Figure 121: Japan Metaverse Travel and Hospitality – Gross Merchandise Value (US$ Million), 2021 - 2030 Figure 122: Japan Metaverse Online Food Service – Gross Merchandise Value (US$ Million), 2021 - 2030 Figure 123: Japan Metaverse Media & Entertainment – Gross Merchandise Value (US$ Million), 2021 - 2030 Figure 124: Japan Metaverse Health & Wellness – Gross Merchandise Value (US$ Million), 2021 - 2030 Figure 125: Japan Metaverse Technology Products & Services – Gross Merchandise Value (US$ Million), 2021 - 2030 Figure 126: Japan Metaverse Other Industries – Gross Merchandise Value (US$ Million), 2021 - 2030 Figure 127: Japan NFT – Spend Value(US$ Million), 2021 - 2030 Figure 128: Japan NFT – Spend Volume (Thousands), 2021 - 2030 Figure 129: Japan NFT – Average Value Per Transaction(US$), 2021 - 2030 Figure 130:Japan NFT Market Share by Key Assets (%), 2022 Figure 131: Japan NFT Collectibles and Art – Spend Value (US$ Million), 2021 - 2030 Figure 132: Japan NFT Collectibles and Art – Spend Volume (Thousands), 2021 - 2030 Figure 133: Japan NFT Collectibles and Art – Average Value Per Transaction(US$), 2021 - 2030 Figure 134: Japan NFT Real Estate – Spend Value (US$ Million), 2021 - 2030 Figure 135: Japan NFT Real Estate – Spend Volume (Thousands), 2021 - 2030 Figure 136: Japan NFT Real Estate – Average Value Per Transaction(US$), 2021 - 2030 Figure 137: Japan NFT Sports – Spend Value (US$ Million), 2021 - 2030 Figure 138: Japan NFT Sports – Spend Volume (Thousands), 2021 - 2030 Figure 139: Japan NFT Sports – Average Value Per Transaction(US$), 2021 - 2030 Figure 140: Japan NFT Gaming – Spend Value (US$ Million), 2021 - 2030 Figure 141: Japan NFT Gaming – Spend Volume (Thousands), 2021 - 2030 Figure 142: Japan NFT Gaming – Average Value Per Transaction(US$), 2021 - 2030 Figure 143: Japan NFT Utility – Spend Value (US$ Million), 2021 - 2030 Figure 144: Japan NFT Utility – Spend Volume (Thousands), 2021 - 2030 Figure 145: Japan NFT Utility – Average Value Per Transaction(US$), 2021 - 2030 Figure 146: Japan NFT Fashion and Luxury – Spend Value (US$ Million), 2021 - 2030 Figure 147: Japan NFT Fashion and Luxury – Spend Volume (Thousands), 2021 - 2030 Figure 148: Japan NFT Fashion and Luxury – Average Value Per Transaction(US$), 2021 - 2030 Figure 149: Japan NFT Other Assets – Spend Value (US$ Million), 2021 - 2030 Figure 150: Japan NFT Other Assets – Spend Volume (Thousands), 2021 - 2030 Figure 151: Japan NFT Other Assets – Average Value Per Transaction(US$), 2021 - 2030 Figure 152: Japan Metaverse Consumer spend by Device (%), 2022 Figure 153: Japan Consumer Spend by Desktop - Value (US$ Million), 2021 - 2030 Figure 154: Japan Consumer Spend by Mobile - Value (US$ Million), 2021 - 2030 Figure 155: Japan Consumer Spend by Digital Gadgets - Value (US$ Million), 2021 - 2030 Figure 156: Japan Metaverse Consumer spend by Hardware Devices (By Value), 2022 Figure 157: Japan Metaverse – Consumer Spend Value by Augmented Reality Devices (US$ Million), 2021 - 2030 Figure 158: Japan Metaverse – Consumer Spend Value by Virtual Reality Devices (US$ Million), 2021 - 2030 Figure 159: Japan Metaverse – Consumer Spend Value by Mixed Reality Devices (US$ Million), 2021 - 2030